MercElite
2

Rammus Build Jungle 10.4

the Armordillo • Platinum+

2.8%

Pick Rate

52.5%

Win Rate

2.6%

Ban Rate

36k

Matches

Strong against

59.8%

788

57.9%

439

56.1%

1,193

55.8%

405

55.1%

587

Weak against

41.8%

593

43.3%

493

45.9%

801

47.2%

452

47.5%

436

Summoner Spells

52.6%

34,842 Matches

Starter Items

52.6%

34,386 Matches

Core Items

56.0%

5,324 Matches

Late Game Items

67.3%

65.0%

65.9%

Spell Skill Priority

Q
E
W

59.7%

10,929 Matches

2

Q

4

Q

5

Q

7

Q

9

Q

 
1

W

14

W

15

W

17

W

18

W

 
3

E

8

E

10

E

12

E

13

E

 
6

R

11

R

16

R

 

lolvvv Rammus Runes

Resolve

0%
Grasp of the Undying
100%
Aftershock
0%
Guardian
0%
Demolish
100%
Font of Life
0%
Shield Bash
100%
Conditioning
0%
Second Wind
0%
Bone Plating
100%
Overgrowth
0%
Revitalize
0%
Unflinching

Sorcery

0%
Nullifying Orb
0%
Manaflow Band
100%
Nimbus Cloak
0%
Transcendence
100%
Celerity
0%
Absolute Focus
0%
Scorch
0%
Waterwalking
0%
Gathering Storm
Offense0%
Offense0%
Defense0%
Offense100%
Flex100%
Flex100%
Offense0%
Flex0%
Flex0%

opgg Rammus Runes

Highest Pick Rate

35.0%

Resolve

Precision

Offense
Offense
Defense
Offense
Flex
Flex
Offense
Flex
Flex

Highest Win Rate

61.7%

Resolve

Precision

Offense
Offense
Defense
Offense
Flex
Flex
Offense
Flex
Flex

Ally Tips

Powerball can be used as an effective escape mechanism.

Using taunt on a champion by your tower can cause the tower to attack your enemy.

Tremors and Defensive Ball Curl can be used late in the game to obliterate towers. If you're bogged down in a team fight, it is often valuable to break off and attack the buildings.

Enemy Tips

Pay particular attention to when his Defensive Ball Curl is off. "Rammus Build Jungle 10.4" has much lower stats than a normal tank when he's out of the stance.

"Rammus Build Jungle 10.4" often stacks high Armor, leaving him especially vulnerable to caster damage while not in Defensive Ball Curl.