MercElite
3

Rumble Build Mid 10.4

the Mechanized Menace • Platinum+

3.0%

Pick Rate

49.7%

Win Rate

1.5%

Ban Rate

129k

Matches

Strong against

52.2%

5,472

52.2%

3,857

52.2%

6,003

52.2%

3,395

51.8%

2,274

Weak against

42.8%

4,206

43.3%

1,639

46.0%

4,501

46.6%

4,778

46.8%

3,411

Summoner Spells

50.2%

88,668 Matches

Starter Items

49.6%

102,984 Matches

Core Items

55.9%

14,639 Matches

Late Game Items

56.6%

57.7%

57.8%

Spell Skill Priority

Q
E
W

51.7%

37,886 Matches

1

Q

4

Q

5

Q

7

Q

9

Q

 
3

W

14

W

15

W

17

W

18

W

 
2

E

8

E

10

E

12

E

13

E

 
6

R

11

R

16

R

 

lolvvv Rumble Runes

Sorcery

<1%
Summon Aery
>99%
Arcane Comet
0%
Phase Rush
15%
Nullifying Orb
0%
Manaflow Band
85%
Nimbus Cloak
2%
Transcendence
11%
Celerity
87%
Absolute Focus
83%
Scorch
5%
Waterwalking
12%
Gathering Storm

Domination

5%
Cheap Shot
95%
Taste of Blood
0%
Sudden Impact
<1%
Zombie Ward
0%
Ghost Poro
<1%
Eyeball Collection
72%
Ravenous Hunter
0%
Ingenious Hunter
<1%
Relentless Hunter
27%
Ultimate Hunter
Offense>99%
Offense>99%
Defense5%
Offense<1%
Flex0%
Flex37%
Offense0%
Flex<1%
Flex58%

opgg Rumble Runes

Highest Pick Rate

12.3%

Sorcery

Domination

Offense
Offense
Defense
Offense
Flex
Flex
Offense
Flex
Flex

Highest Win Rate

51.5%

Sorcery

Domination

Offense
Offense
Defense
Offense
Flex
Flex
Offense
Flex
Flex

Ally Tips

Try and pace yourself to stay in the Danger Zone to maximize your effectiveness. It is easy to overheat if you rapidly use your abilities.

Try and keep targets in the range of your Flamespitter. It can deal a lot of damage overtime.

If you are winning a fight you can use your ultimate to wall off an escape path.

Enemy Tips

Watch "Rumble Build Mid 10.4"'s Heat bar carefully. If you see him Overheat, go in for the kill while his skills are disabled.

"Rumble Build Mid 10.4"'s ultimate can deal a lot of damage if you stay inside the area of effect. When you see the missiles falling, move out of the way as quickly as possible.

"Rumble Build Mid 10.4" deals almost entirely magic damage. Build some Magic Resistance to reduce his damage.