MercElite
2

Zilean Build Sup 10.4

the Chronokeeper • Platinum+

Mid
Mid

3.5%

Pick Rate

51.2%

Win Rate

0.9%

Ban Rate

152k

Matches

Strong against

57.2%

3,732

56.0%

1,721

55.5%

2,133

55.4%

4,187

54.4%

7,335

Weak against

46.6%

7,699

47.2%

7,549

48.2%

5,315

48.4%

9,942

48.6%

4,520

Summoner Spells

51.3%

115,757 Matches

Starter Items

2

53.2%

40,578 Matches

Core Items

59.1%

7,875 Matches

Late Game Items

58.7%

54.9%

57.1%

Spell Skill Priority

Q
E
W

56.0%

49,120 Matches

1

Q

4

Q

5

Q

7

Q

9

Q

 
2

W

14

W

15

W

17

W

18

W

 
3

E

8

E

10

E

12

E

13

E

 
6

R

11

R

16

R

 

lolvvv Zilean Runes

Sorcery

50%
Summon Aery
50%
Arcane Comet
0%
Phase Rush
0%
Nullifying Orb
100%
Manaflow Band
0%
Nimbus Cloak
50%
Transcendence
0%
Celerity
50%
Absolute Focus
100%
Scorch
0%
Waterwalking
0%
Gathering Storm

Inspiration

0%
Hextech Flashtraption
0%
Magical Footwear
60%
Perfect Timing
0%
Future's Market
0%
Minion Dematerializer
100%
Biscuit Delivery
40%
Cosmic Insight
0%
Approach Velocity
0%
Time Warp Tonic
Offense90%
Offense70%
Defense0%
Offense10%
Flex0%
Flex100%
Offense0%
Flex30%
Flex0%

opgg Zilean Runes

Highest Pick Rate

24.9%

Sorcery

Domination

Offense
Offense
Defense
Offense
Flex
Flex
Offense
Flex
Flex

Highest Win Rate

55.8%

Sorcery

Domination

Offense
Offense
Defense
Offense
Flex
Flex
Offense
Flex
Flex

Ally Tips

You can combine the use of Time Bomb and Rewind to place two Time Bombs on a target quickly. Placing the second bomb will detonate the first and stun all nearby enemies.

Time Warp is an effective way to enable allies to finish off enemies, or escape from a losing battle.

Chronoshift is a powerful deterrent to attacking your carries, but casting Chronoshift too early in a fight can cause the enemy to switch targets too soon, making it less effective.

Enemy Tips

If you're able to match "Zilean Build Sup 10.4"'s speed, it can sometimes be beneficial to wait until his ultimate has faded before landing the killing blow.

"Zilean Build Sup 10.4" is fragile if a team focuses on him, but otherwise he's very difficult to kill. Commit to killing him as a team.