Xerath
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Xerath Build / Runes

the Magus Ascendant • Platinum+
TOPJUNGLEMIDDLEADCARRYSUPPORT
Best Xerath Build on Jungle for patch 16.17. Find the Xerath Runes you are looking for!
0%
Pick Rate
35.8%
Win Rate
17.2%
Ban Rate
120
Matches

Strong against

Amumu
0%
3
Vi
25%
4
Jax
33.3%
3
Diana
40%
5
Xin Zhao
40%
5

Weak against

Rengar
100%
3
Zac
100%
3
Briar
100%
5
Kayn
100%
7
Wukong
83.3%
6

Summoner Spells

FlashSmite
38.2%
110 Matches

Starter Items

Scorchclaw Pup
Health Potion
46.3%
41 Matches

Core Items

Luden's EchoSorcerer's ShoesShadowflame
57.1%
14 Matches

Late Game Items

Rabadon's Deathcap
Stormsurge
Void Staff
58.3%75%80%

Spell Skill Priority

Arcanopulse
Q
Eye of Destruction
W
Shocking Orb
E
57%
14 Matches
Arcanopulse
Q
2
4
5
7
9
Eye of Destruction
W
1
8
10
12
13
Shocking Orb
E
3
14
15
Rite of the Arcane
R
6
11

Xerath Runes

SorcerySorcery
Summon Aery
Arcane Comet
Stormraider's Surge
Deathfire Touch
Axiom Arcanist
Manaflow Band
Nimbus Cloak
Transcendence
Celerity
Absolute Focus
Scorch
Waterwalking
Gathering Storm
PrecisionPrecision
Absorb Life
Triumph
Presence of Mind
Legend: Alacrity
Legend: Haste
Legend: Bloodline
Coup de Grace
Cut Down
Last Stand
Adapative Force
Attack Speed
Ability Haste
Adapative Force
Move Speed
Health Scaling
Base Health
Tenacity and Slow Resist
Health Scaling

lolvvv Xerath Runes

Xerath Runes

Lore

Ally Tips

It's easier to land Arcanopulse on an enemy when they're moving toward or away from you, rather than side to side.

Eye of Destruction will make landing Arcanopulse easier as the target will be slowed.

If you stun an enemy with Shocking Orb, follow up with a guaranteed center hit on Eye of Destruction.

Enemy Tips

Xerath Runes's range can be intimidating, but most champions who close distance with him can trade favorably.

Xerath Runes takes a long time to engage Rite of the Arcane. Watch for his spellcast animation and start dodging.

Banshee's Veil will make it much harder for Xerath Runes to land Shocking Orb on you.

Xerath Runes is an Ascended Magus of ancient Shurima, a being of arcane energy writhing in the broken shards of a magical sarcophagus. For millennia, he was trapped beneath the desert sands, but the rise of Shurima freed him from his ancient prison. Driven insane with power, he now seeks to take what he believes is rightfully his and replace the upstart civilizations of the world with one fashioned in his image.